After completing various milestones on a project of sufficient scale, you often lose touch with the real magnitude of what has been accomplished over time. To put things in perspective, I started to do some math after our second alpha. Here are the results. After nearly 15,000 man-hours of work… Our game contains: 40,000 lines of […]
After just 9 months, my team and I showed off a new breed of high-octane multiplayer real time strategy game, where players fight monsters, transform robots, and mutate creatures as the dieselpunk Knights of Teutonia, or the chic, futuristic Alchemists of Regalis. And I couldn’t be more proud. Writing about Spring Demo Day with The Maestros after the fact […]
The Maestros is an upcoming online multiplayer RTS (Real Time Strategy) game set in a humorous fantasy world where you control a commander and a squadron of wildly cuddly and mildly vicious minions. Play as either the dieselpunk Knights of Teutonia, or the futuristic Alchemists of Genoma, and transform your minions on the fly in battle […]
Core Overload is a fast-paced top down shoot ’em up with deep customization, built in UDK from the ground-up to be focused on networked (online) multiplayer. Players are able to build their ships using different combinations of wings, engines, chassis, weapons, and cores. An ambitious endeavour for a group of students, Core Overload was one […]
Dubstep Helicopter, the song-switching, upside-down-helicopter-piloting flash game I wrote last year is now released on the Android market as a FREE game. So go out and download it, right now! Here, I’ll make your job even easier, you don’t even have to fish for your phone. Just go to the link: https://goo.gl/fILJw Click “Install” and […]
To describe this game, is to spoil it. It will frustrate you, it will twist your brain a bit, and it will test your patience. I only assure you that it can indeed be won; and with that I suggest you have a try: Play “Creativity” There was also an interesting video put up based […]
Mage Defense was probably the first graphical game I’ve ever programmed, and had the joy of writing it in Visual Basic SIX POINT OH. This was only a year or two ago, so we’re talking some pretty old software here, could import transparent images or anything, craziness. But I figured I’d throw it up here […]